Edy’s Vehicle Physics gallery & videos

Edy’s Vehicle Physics brings five demo vehicles configured in different ways to provide very different behaviors:

  • Pick-up truck (red). A realistic, mid-speed pick-up.
  • GTA-style pick-up truck (blue). A vehicle configured in the style of the GTA series: low-speed, wide banking, fast turns and difficult to roll over.
  • Sport coupe (gray). A fast sport car.
  • Bus (green). My personal favorite. Big, slow, highly maneuverable, two side-mirrors, and even a “floating seat” for the driver! (F1 for the driver’s view).
  • Empty car (white, doesn’t appear at the picture). A template car ready for including your own 3D model.

All vehicles are available as prefabs (a kind of template in Unity 3D). You can use any of them as starting point for your game and then modify its graphics, settings and behavior to your liking.

The package includes a skidmarks and smoke system for realistic burnouts, skidding, handbrake cornering, etc.

 

 

 

 

 

 

 

…also a spectacular vehicle damage simulation which deforms the bodywork as result of impacts. The position and orientation of the wheels could also be affected by crashes, so the vehicle will result more and more difficult to control.

 

 

 

 

 

 

 

Edy’s Vehicle Physics features a coherent system where all vehicles behave realistically according to the gameplay requirements of each project. The demo project includes a city scenery and and a rough off-road track for testing the vehicles in all conditions.

 

 

 

 

 

 

 

The telemetry data shows all relevant values at once so you can see how the system is developing and fine tune each setting. This is especially useful for finding a specific behavior and gameplay for each vehicle.

Videos

Part 5 shows some nice tricks (the car on the bus) and some spectacular crashes with one and several vehicles.

Part 4 features high speed driving and demonstrates the specific behavior of each particular vehicle.

Part 3: Fun with 2 vehicles controlled with the same keyset. I wouldn’t have ever imagined that using the same keys for controlling two vehicles could be so fun. Lots of nice tricks and crashes.

Part 2 shows the physics at a early stage. Here testing high speed driving, handbrake cornering, fish-tailing, driver’s view… and -of course- some more nice crashes.

Part 1 are early tests on the vehicle physics. Here showing the drive-on-two-wheels trick, jumps, burnouts, donuts… and some nice crashes.