Category: Blog

A better Blender to Unity 3D importer

I’ve written an importer script for Blender files in Unity 3D that imports the model correctly without forced rotations. Transforms, hierarchies, animations, etc are fully preserved when loading a .blend file into Unity 3D with this importer. https://github.com/EdyJ/blender-to-unity3d-importer I consider Blender the “Unity 3D” of the 3D modeling tools. Everything is exquisitely arranged and well-structured. […]

Duty Driver for Android

Duty Driver from Trendy Games is the perfect example of Edy’s Vehicle Physics running on Android. You can find the vehicles actually available at the live demo in many beautiful scenarios with different goals. Touch-based controls are nicely implemented and allow to fully experience the physic behavior of each vehicle. Speaking about performance, the game runs perfectly […]

Using Notepad++ with Unity 3D

Unity 3D comes with a branded version of Monodevelop for code edition and debugging. While it’s an excellent tool for tracing and debugging code, I consider it a less-than-average code editor for daily usage. On the other hand, Notepad++ is a simple but amazingly powerful code editor for Windows. Provides all the text editing functionality […]

Ferrari ride, stereoscopic 3D, 180º

In this video a Ferrari 458 Italia is simulated using Edy’s Vehicle Physics in a 180º hemispheric and stereoscopic 3D screen. This is a demo I’ve worked on for the company Dembeta, and the installation was showed at this summer’s Gamelab 2012. Update: You can now play the Ferrari Demo here.   The behavior of the Ferrari is the same as […]