I’ll be at Madrid Games Week next week (October 1st-4th) showing the latest developments with Vehicle Physics Pro. If you’re attending the event, feel free to come by and say hi! Find me at the Gamelab Academy booth. I’ll also go to the after-hour networking party with some of the Gamelab and Unity crew the first day (October […]
Category: Blog
Vehicle Physics Pro latest updates
After having dedicated some time to Edy’s Vehicle Physics (with great results!), I’m now giving a push to Vehicle Physics Pro. Early Access licensees, this is of interest to you! I’ve committed several updates these days: Gravity hack removed You should now remove all VPGravity components from your scenes (you’ll see an Unity error otherwise) and configure […]
Kerbal Space Program to use Vehicle Physics Pro
Kerbal Space Program (KSP) will use Vehicle Physics Pro for their wheel and vehicle simulations in the upcoming Unity5-based KSP release. Felipe Falanghe (HarvesteR) wrote in the KSP development blog about the factors that led to the decision of using VPP. “The new wheels in Unity5 apparently still have a few issues of their own, which makes them […]
Edy’s Vehicle Physics for Unity 5 is here!
The popular vehicle physics package Edy’s Vehicle Physics is available for Unity 5 since April 1st as part of the Unity’s Level Eleven promotion. That is… free for Level 11 subscribers! Edy’s Vehicle Physics 5 is not a simple upgrade. The major changes in the physics in Unity 5 made impossible to update the vehicle physics […]
Unity 5 Lighting Cookbook
Unity 5 may be a bit tough at the beginning, specially when dealing with the new lighting system (GI, Global Illumination). The Continuous Baking feature (enabled by default), the insanely long baking times, the lighting settings having unclear effects, and the dense and hard to read documentation can make the experience a bit frustrating at first. You […]
Plans for Unity 5
As Unity 5 has just been released I’m being asked about the immediate plans for Vehicle Physics and Unity 5. Here they are. Vehicle Physics Pro Vehicle Physics Pro is my upcoming vehicle physics simulation package. It’s a completely new and innovative product conceived and developed from scratch. It’s not related with my other vehicle package, Edy’s […]
Engine, clutch and gearbox in Vehicle Physics Pro
Introducing the key components of a vehicle’s transmission that are simulated in my upcoming vehicle physics system, Vehicle Physics Pro for Unity 3D. Engine The engine curve was briefly introduced in a previous post. Now I’ll describe the actual features and working modes of the Engine component. The basis is simple: when throttle is applied the engine […]
Black Friday sale!
Last sale of the year! Purchase Edy’s Vehicle Physics today at the Asset Store and you get an additional license for free, to give to whoever you want. Also, both licenses are eligible for future sales on the upcoming Vehicle Physics Pro package! This sale is limited to 10 free licenses! Purchase Edy’s Vehicle Physics today and send your invoice […]
Early preview of Vehicle Physics Pro
UPDATE! Follow @vehiclephysics on Twitter to get notified on news and updates regarding my vehicle physics projects. I’m developing Vehicle Physics Pro, a new vehicle simulation package for Unity 5. In this post I want to let you know what’s the status of the development and what you can expect of this new package. The development […]